aafd9cc | Reconstruct CritterCollidePlayers stub 218->161 diffs (NonMatching): s32 return count, correct dual collision paths (LineCylinderCollide default vs CritterMoveNodeColSub for hdr&0x100), combined radii, penetration clamp [490,498], f64 pushScale fmadd/frsp player push-vector updates, zero delta on last hit; residual = FPR-home rotation + frame P8 + 6-vs-5 arg li
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