ByteMatch
Projects
Games
Ports
Activity
Docs
Discord
Submit a project
Sign in
Sign in
Loading…
Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 66.44% decompiled
0.00% fully linked
· PlayStation
Code
(196.06 KB)
Matched
66.44% · 130,268 of 196,056 bytes (130.27 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 196,056 bytes (0 B)
Matched 66.44%
Matched
66.44% · 130,268 of 196,056 bytes (130.27 KB)
Fuzzy match 66.44%
Fuzzy match
66.44% · ≈130,268 of 196,056 bytes (130.27 KB), counting partly matched code
aba92f4
|
matched func_80025D4C (handle a pad reply for the id, mode and data states of the sequencer via nosplit+web_realloc+padnop)
·
Sep 26, 2:49 AM UTC
Previous
Next
Latest
All
Units
Point at a unit for details; select it to open
Matched
In progress
Not started
Ordered
By size
1 units · 191.5 KB
Unit list
1 units
Name
Hide fully matched
1 units
Unit
Code
Matched
Fuzzy
Functions
main/156C
196,056
66.44%
66.44%
754 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7