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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 66.13% decompiled
0.00% fully linked
· PlayStation
Code
(196.06 KB)
Matched
66.13% · 129,644 of 196,056 bytes (129.64 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 196,056 bytes (0 B)
Matched 66.13%
Matched
66.13% · 129,644 of 196,056 bytes (129.64 KB)
Fuzzy match 66.13%
Fuzzy match
66.13% · ≈129,644 of 196,056 bytes (129.64 KB), counting partly matched code
100701b
|
matched func_8003A1D4 (spu init (psyq _SpuInit reset shape) via nosplit_nodb+sched_match+web_resched+taken_fill+delay_fill+padnop)
·
Sep 26, 2:35 AM UTC
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main/156C
196,056
66.13%
66.13%
753 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7