silent-hill-decomp decompilation progress · ByteMatchsilent-hill-decomp is 99.99% decompiled
0.00% fully linked · PlayStation
Code (2.88 MB)
Matched99.99% · 2,877,612 of 2,877,980 bytes (2.88 MB) Fully linked 0.00%Fully linked0.00% · 0 of 2,877,980 bytes (0 B)Matched 99.99%
99.97%
6,547 / 6,549 functions·
Matched
99.99% · 2,877,612 of 2,877,980 bytes (2.88 MB)
Fuzzy match 99.99%Fuzzy match99.99% · ≈2,877,612 of 2,877,980 bytes (2.88 MB), counting partly matched code
Data (359.99 KB)
Matched12.44% · 44,780 of 359,988 bytes (44.78 KB) Fully linked 0.00%Fully linked0.00% · 0 of 359,988 bytes (0 B)Matched 12.44%Matched12.44% · 44,780 of 359,988 bytes (44.78 KB)
2e821f8 | Tidying pass
· No unit breakdown is stored for this commit (it came from decomp.dev's history, which keeps totals only).
bodyprog: `EquippedWeaponId` -> `AttackType`, add basic enemy attack names