silent-hill-decomp decompilation progress · ByteMatchsilent-hill-decomp is 99.88% decompiled
0.00% fully linked · PlayStation
Code (2.88 MB)
Matched99.88% · 2,874,472 of 2,877,980 bytes (2.87 MB) Fully linked 0.00%Fully linked0.00% · 0 of 2,877,980 bytes (0 B)Matched 99.88%
99.97%
6,547 / 6,549 functions·
Matched
99.88% · 2,874,472 of 2,877,980 bytes (2.87 MB)
Fuzzy match 99.88%Fuzzy match99.88% · ≈2,874,472 of 2,877,980 bytes (2.87 MB), counting partly matched code
Data (351.09 KB)
Matched8.41% · 29,540 of 351,092 bytes (29.54 KB) Fully linked 0.00%Fully linked0.00% · 0 of 351,092 bytes (0 B)Matched 8.41%Matched8.41% · 29,540 of 351,092 bytes (29.54 KB)
0b737f6 | Event function docs
· No unit breakdown is stored for this commit (it came from decomp.dev's history, which keeps totals only).
bodyprog: name 3 lens flare funcs from SH2 symbols, rename struct