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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 45.43% decompiled
0.00% fully linked
· PlayStation
Code
(195.86 KB)
Matched
45.43% · 88,976 of 195,864 bytes (88.98 KB)
Fuzzy match
45.43% · ≈88,976 of 195,864 bytes (88.98 KB), counting partly matched code
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,864 bytes (0 B)
Matched 45.43%
Matched
45.43% · 88,976 of 195,864 bytes (88.98 KB)
Fuzzy match 45.43%
Fuzzy match
45.43% · ≈88,976 of 195,864 bytes (88.98 KB), counting partly matched code
edc9a46
|
matched func_80028C48 (upload an image rectangle to vram (gpu fifo + dma) via nosplit+zero_remat+reg_realloc+save_slot+ra_restore_sink+slot_unfill+taken_fill+fallthrough_fill+padnop)
·
Sep 25, 8:35 AM UTC
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1 units · 191.3 KB
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main/156C
195,864
45.43%
45.43%
647 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7