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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 51.19% decompiled
0.00% fully linked
· PlayStation
Code
(195.87 KB)
Matched
51.19% · 100,260 of 195,872 bytes (100.26 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,872 bytes (0 B)
Matched 51.19%
Matched
51.19% · 100,260 of 195,872 bytes (100.26 KB)
Fuzzy match 51.19%
Fuzzy match
51.19% · ≈100,260 of 195,872 bytes (100.26 KB), counting partly matched code
e3203a1
|
matched func_80036C54 (reset the sound voice manager: clear tables, clamp the voice count, init every SPU voice via nosplit_hf+sched_match+delay_fill)
·
Sep 25, 9:50 AM UTC
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1 units · 191.3 KB
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main/156C
195,872
51.19%
51.19%
658 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7