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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 72.36% decompiled
0.00% fully linked
· PlayStation
Code
(196.12 KB)
Matched
72.36% · 141,908 of 196,120 bytes (141.91 KB)
Fuzzy match
72.36% · ≈141,908 of 196,120 bytes (141.91 KB), counting partly matched code
Fully linked 0.00%
Fully linked
0.00% · 0 of 196,120 bytes (0 B)
Matched 72.36%
Matched
72.36% · 141,908 of 196,120 bytes (141.91 KB)
Fuzzy match 72.36%
Fuzzy match
72.36% · ≈141,908 of 196,120 bytes (141.91 KB), counting partly matched code
de7d44f
|
matched func_800388A4 (retune a playing voice by a pitch bend amount via nosplit+sched_pre+web_realloc+web_resched+reorder_indep+padnop)
·
Sep 26, 2:25 PM UTC
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1 units · 191.5 KB
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main/156C
196,120
72.36%
72.36%
781 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7