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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 9.71% decompiled
0.00% fully linked
· PlayStation
Code
(195.02 KB)
Matched
9.71% · 18,944 of 195,020 bytes (18.94 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,020 bytes (0 B)
Matched 9.71%
Matched
9.71% · 18,944 of 195,020 bytes (18.94 KB)
Fuzzy match 9.71%
Fuzzy match
9.71% · ≈18,944 of 195,020 bytes (18.94 KB), counting partly matched code
bda005b
|
matched func_8002CDB8 (fixed-point normalize: shift-by-2*(8-exp)/2 then call-in-each-branch return-shift)
·
Sep 19, 8:01 AM UTC
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1 units · 190.4 KB
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main/156C
195,020
9.71%
9.71%
245 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7