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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 25.01% decompiled
0.00% fully linked
· PlayStation
Code
(195.77 KB)
Matched
25.01% · 48,964 of 195,768 bytes (48.96 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,768 bytes (0 B)
Matched 25.01%
Matched
25.01% · 48,964 of 195,768 bytes (48.96 KB)
Fuzzy match 25.01%
Fuzzy match
25.01% · ≈48,964 of 195,768 bytes (48.96 KB), counting partly matched code
b8701c7
|
matched func_80029EB8 (wait for gpu idle then send a packet via nosplit+taken_fill+padnop)
·
Sep 23, 8:46 PM UTC
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1 units · 191.2 KB
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main/156C
195,768
25.01%
25.01%
521 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7