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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 69.90% decompiled
0.00% fully linked
· PlayStation
Code
(196.09 KB)
Matched
69.90% · 137,064 of 196,092 bytes (137.06 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 196,092 bytes (0 B)
Matched 69.90%
Matched
69.90% · 137,064 of 196,092 bytes (137.06 KB)
Fuzzy match 69.90%
Fuzzy match
69.90% · ≈137,064 of 196,092 bytes (137.06 KB), counting partly matched code
a192744
|
asm_normalizer: block_iso keeps the window near the anchor drift and needs the target's load-delay nop count
·
Sep 26, 11:42 AM UTC
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main/156C
196,092
69.90%
69.90%
772 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7