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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 58.86% decompiled
0.00% fully linked
· PlayStation
Code
(195.97 KB)
Matched
58.86% · 115,340 of 195,972 bytes (115.34 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,972 bytes (0 B)
Matched 58.86%
Matched
58.86% · 115,340 of 195,972 bytes (115.34 KB)
Fuzzy match 58.86%
Fuzzy match
58.86% · ≈115,340 of 195,972 bytes (115.34 KB), counting partly matched code
9dbc643
|
matched func_8002A9B4 (string length, 0 for a null pointer via nosplit+zero_remat+padnop)
·
Sep 25, 2:25 PM UTC
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1 units · 191.4 KB
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main/156C
195,972
58.86%
58.86%
703 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7