ByteMatch
Projects
Games
Ports
Activity
Docs
Discord
Submit a project
Sign in
Sign in
Loading…
Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 13.44% decompiled
0.00% fully linked
· PlayStation
Code
(195.40 KB)
Matched
13.44% · 26,252 of 195,400 bytes (26.25 KB)
Fuzzy match
13.44% · ≈26,252 of 195,400 bytes (26.25 KB), counting partly matched code
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,400 bytes (0 B)
Matched 13.44%
Matched
13.44% · 26,252 of 195,400 bytes (26.25 KB)
Fuzzy match 13.44%
Fuzzy match
13.44% · ≈26,252 of 195,400 bytes (26.25 KB), counting partly matched code
90ff2a5
|
matched func_8002BB84 (reset view (nosplit unit) via nosplit+zero_remat+ra_restore_sink+epilogue_unfill+padnop)
·
Sep 23, 3:52 PM UTC
Previous
Next
Latest
All
Units
Point at a unit for details; select it to open
Matched
In progress
Not started
Ordered
By size
1 units · 190.8 KB
Unit list
1 units
Name
Hide fully matched
1 units
Unit
Code
Matched
Fuzzy
Functions
main/156C
195,400
13.44%
13.44%
380 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7