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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 5.77% decompiled
0.00% fully linked
· PlayStation
Code
(195.02 KB)
Matched
5.77% · 11,260 of 195,020 bytes (11.26 KB)
Fuzzy match
5.77% · ≈11,260 of 195,020 bytes (11.26 KB), counting partly matched code
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,020 bytes (0 B)
Matched 5.77%
Matched
5.77% · 11,260 of 195,020 bytes (11.26 KB)
Fuzzy match 5.77%
Fuzzy match
5.77% · ≈11,260 of 195,020 bytes (11.26 KB), counting partly matched code
5f485cb
|
matched func_8001DB68 (Ent1DB18 unpack: nibble/halfword bitfields + stride-0x1E row copy loop)
·
Sep 14, 4:10 PM UTC
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1 units · 190.4 KB
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main/156C
195,020
5.77%
5.77%
213 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7