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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 43.83% decompiled
0.00% fully linked
· PlayStation
Code
(195.85 KB)
Matched
43.83% · 85,844 of 195,852 bytes (85.84 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,852 bytes (0 B)
Matched 43.83%
Matched
43.83% · 85,844 of 195,852 bytes (85.84 KB)
Fuzzy match 43.83%
Fuzzy match
43.83% · ≈85,844 of 195,852 bytes (85.84 KB), counting partly matched code
5608d77
|
matched func_80011BEC (find or load an item icon into the VRAM icon cache and return its layout, position and CLUT slot, plain cc1)
·
Sep 25, 7:54 AM UTC
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1 units · 191.3 KB
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main/156C
195,852
43.83%
43.83%
637 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7