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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 11.03% decompiled
0.00% fully linked
· PlayStation
Code
(195.20 KB)
Matched
11.03% · 21,532 of 195,200 bytes (21.53 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,200 bytes (0 B)
Matched 11.03%
Matched
11.03% · 21,532 of 195,200 bytes (21.53 KB)
Fuzzy match 11.03%
Fuzzy match
11.03% · ≈21,532 of 195,200 bytes (21.53 KB), counting partly matched code
4588a03
|
progress: 299/907 (32.97%) after the wrapper/tail-call seam + prologue_save_hoist operator
·
Sep 19, 8:56 PM UTC
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1 units · 190.6 KB
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main/156C
195,200
11.03%
11.03%
303 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7