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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 78.83% decompiled
0.00% fully linked
· PlayStation
Code
(196.15 KB)
Matched
78.83% · 154,624 of 196,152 bytes (154.62 KB)
Fuzzy match
78.83% · ≈154,624 of 196,152 bytes (154.62 KB), counting partly matched code
Fully linked 0.00%
Fully linked
0.00% · 0 of 196,152 bytes (0 B)
Matched 78.83%
Matched
78.83% · 154,624 of 196,152 bytes (154.62 KB)
Fuzzy match 78.83%
Fuzzy match
78.83% · ≈154,624 of 196,152 bytes (154.62 KB), counting partly matched code
3843846
|
matched func_80030258 (drain events to rx/tx callbacks via nosplit+reg_realloc+save_slot+block_iso+delay_fill+padnop)
·
Sep 26, 7:38 PM UTC
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1 units · 191.6 KB
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main/156C
196,152
78.83%
78.83%
798 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7