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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
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Digimon-World-2-Decomp is 8.67% decompiled
0.00% fully linked
· PlayStation
Code
(195.02 KB)
Matched
8.67% · 16,904 of 195,020 bytes (16.90 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,020 bytes (0 B)
Matched 8.67%
Matched
8.67% · 16,904 of 195,020 bytes (16.90 KB)
Fuzzy match 8.67%
Fuzzy match
8.67% · ≈16,904 of 195,020 bytes (16.90 KB), counting partly matched code
284f523
|
matched func_8001A75C (call-sequence + D_80054C48 stride-0x2C array init + two poll loops)
·
Sep 17, 5:35 PM UTC
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1 units · 190.4 KB
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main/156C
195,020
8.67%
8.67%
234 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7