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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 91.30% decompiled
0.00% fully linked
· PlayStation
Code
(196.22 KB)
Matched
91.30% · 179,152 of 196,224 bytes (179.15 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 196,224 bytes (0 B)
Matched 91.30%
Matched
91.30% · 179,152 of 196,224 bytes (179.15 KB)
Fuzzy match 91.30%
Fuzzy match
91.30% · ≈179,152 of 196,224 bytes (179.15 KB), counting partly matched code
25a634d
|
matched func_80018048 (run the party list menu state machine via gp8+range_unswap+slot_rethread+const_uncse+web_realloc_void+padnop)
·
Sep 27, 8:12 AM UTC
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1 units · 191.6 KB
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main/156C
196,224
91.30%
91.30%
821 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7