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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 64.58% decompiled
0.00% fully linked
· PlayStation
Code
(196.05 KB)
Matched
64.58% · 126,608 of 196,052 bytes (126.61 KB)
Fuzzy match
64.58% · ≈126,608 of 196,052 bytes (126.61 KB), counting partly matched code
Fully linked 0.00%
Fully linked
0.00% · 0 of 196,052 bytes (0 B)
Matched 64.58%
Matched
64.58% · 126,608 of 196,052 bytes (126.61 KB)
Fuzzy match 64.58%
Fuzzy match
64.58% · ≈126,608 of 196,052 bytes (126.61 KB), counting partly matched code
0ed4f4d
|
matched func_80019614 (redraw the four channel lists via reg_realloc+web_realloc+save_slot+ra_restore_sink+padnop)
·
Sep 26, 12:59 AM UTC
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1 units · 191.5 KB
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main/156C
196,052
64.58%
64.58%
747 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7