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Digimon-World-2-Decomp decompilation progress · ByteMatch
Projects
Digimon-World-2-Decomp
SLUS-01193
Discord
Repository
Digimon-World-2-Decomp is 23.34% decompiled
0.00% fully linked
· PlayStation
Code
(195.73 KB)
Matched
23.34% · 45,676 of 195,728 bytes (45.68 KB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 195,728 bytes (0 B)
Matched 23.34%
Matched
23.34% · 45,676 of 195,728 bytes (45.68 KB)
Fuzzy match 23.34%
Fuzzy match
23.34% · ≈45,676 of 195,728 bytes (45.68 KB), counting partly matched code
053fd4b
|
matched func_80027694 (log then send packed rgb with high bit via nosplit_nodb+sched_match+delay_fill)
·
Sep 23, 7:04 PM UTC
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1 units · 191.1 KB
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main/156C
195,728
23.34%
23.34%
505 / 911
5ee9d0c
one DungState layout: the stag4000 dungeon state with a DungStatus block at 0xBA0, shared by main, stag0000, stag3000 and stag4000
Oct 7
81826df
one DigiRosterEntry layout (skills, learnableSkills, pendingSkill, DNA parents, transfer uid; s16 stats) for the roster and battle views; Stg30_Battle is a header plus digis[6]
Oct 7
2c8230f
one GameState layout for the save block: GameStateView, Stg20GameState, Stg11SaveSlot, the stag3000 views and the flag views merged
Oct 7