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hst-decomp decompilation progress · ByteMatch
Hot Shots Tennis: Get a Grip
hst-decomp
UCUS98701
Repository
hst-decomp is 36.17% decompiled
0.00% fully linked
· PSP
Code
(5.76 MB)
Matched
36.17% · 2,084,328 of 5,763,080 bytes (2.08 MB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 5,763,080 bytes (0 B)
Matched 36.17%
Matched
36.17% · 2,084,328 of 5,763,080 bytes (2.08 MB)
Fuzzy match 36.17%
Fuzzy match
36.17% · ≈2,084,333 of 5,763,080 bytes (2.08 MB), counting partly matched code
Data
(3.37 MB)
Fully linked 0.00%
Fully linked
0.00% · 0 of 3,368,688 bytes (0 B)
Matched 0.00%
Matched
0.00% · 0 of 3,368,688 bytes (0 B)
296f314
|
Publish 2026-10-28 (2): lanes dsn2 (+10) and dsn3 (+57) harvest and 47 Sharing twins, 114 sources, 11904 B; whole-module builds refreshed; T1 22.471% (code 36.167%), T2 29.300%, T3 29.276%
·
Oct 28, 5:09 PM UTC
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2 units · 5.50 MB
Unit list
2 units
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2 units
Unit
Code
Matched
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Functions
EBOOT.BIN
2,849,076
37.96%
37.96%
6,269 / 9,804
hstp_trans_main.prx
2,914,004
34.42%
34.42%
6,065 / 9,830
eea6d95
Progress report per function grouped by the game's own source files (recovered from its strings), PR checker agrees with what is published; whole-module build T2 30.887%, shifted T3 30.861%
11h ago
02e7045
Publish 2026-11-01 (3): lane dsn8 harvest (+2 EXACT, wip seeds, compiler notes); progress refreshed (T1 38.118% code, 12,782 of 19,634 functions)
14h ago
+0.84
ea49722
README: the code-matched badge links to the ByteMatch progress page
15h ago